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What comes after Labubu? Inside Pop Mart’s next grow play

What comes after Labubu? Inside Pop Mart’s next grow play

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A performance featuring Labubu in Pop Land in March 2026.

CNBC

Pop Mart knew Labubu would be a hit, but it didn’t expect the shaggy little elf-monster to take over the world. Then, almost as quickly, the question followed: Is the bubble about to pop?

It’s a pressure Pop Mart has learned to live with. Investors have been asking some version of that question for years – about Labubu, about the pouty-lipped Molly, about ruddy-cheeked Twinkle Twinkle – said Si De, the Beijing-based toymaker’s chief operating officer.

The Labubu craze has since cooled, and Pop Mart’s stock has retreated some 40% from its August peak. Powered by Labubu, Pop Mart’s revenue and net income in 2025 surged 185% and 309%, respectively.

But shares fell over 22% after the earnings release Wednesday as investors weighed whether the company can keep up the momentum beyond the initial hype.

CEO Wang Ning sought to reassure the market during the earnings call, saying, “Pop Mart has more than just Labubu” — and likening the expectations for the company to a “rookie racing driver suddenly thrown onto an F1 circuit.”

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No one knows how long a character will stay popular, Si said. But Pop Mart is clear on how one fades: when you stop investing in it.

“We learned this from Disney. They have a very simple truth: continuous investment,” the 38-year-old executive told CNBC this month. “When you keep making the right investments, the [intellectual property] has a chance to keep going.”

For Pop Mart, that means going global and building worlds around its characters: films, theme parks, fashion tie-ups. The motive is not vanity projects, but commercial bets designed to keep its products like Labubu embedded in people’s lives.

“Of course, we hope that Labubu can also last 80, 90, or 100 years,” Si said, noting Mickey Mouse is nearly a century old. “But this road is very long.”

The method behind the monster

Hong Kong artist Kenny Wong created Molly in 2006, planting the seeds for Pop Mart’s move into design toys a decade later.

CNBC

The shortlist is deliberately kept small. “We aim to help four, five, maybe six IPs truly grow world-class,” Si said, drawing from Disney’s playbook where a handful of characters generate the lion’s share of value.

Pop Mart, founded in 2010 as a retailer for trendy products for young consumers, pivoted to focus on design toys in 2016 with its first major IP: Molly, a wide-eyed, somewhat sullen girl created by Hong Kong artist Kenny Wong.

He first sketched her back in 2006, after meeting a girl at a fundraiser where he was illustrating portraits. Bespectacled and loudly introducing herself as Molly, she looked at him “with a little bit of stubbornness and nervousness” – and Wong saw himself in her. He wanted to design a character that says, “We may not be perfect in this world, but we are unique,” he told CNBC.

Data-driven, vibe-based

Once products enter the market, the process kicks in like clockwork. Pop Mart tracks sales and social media data closely. A new series drops Friday, and by Sunday, sales figures will signal whether it has legs. Running their own stores and online channels keeps the feedback loop tight. An agile supply chain means they can scale or cut orders quickly.

“We don’t really make predictions. Instead, we continuously adjust our products based on data,” Si said.

But data alone cannot explain why certain characters resonate.

Si doesn’t know what the next big one will be after Labubu – and doesn’t think it’s about dissecting the zeitgeist.

Pop Mart’s Chief Operating Officer, Si De, spoke with CNBC about the company’s systematic approach to artists and products — and its ambitions beyond Labubu.

CNBC

“With all our products – not just Labubu, but also Molly and other IPs – everyone’s feelings when they see them aren’t necessarily the same,” he said.

He compared it to visiting an art museum: people drift past paintings until one stops them. What moves each person is different. Pop Mart’s job, as he sees it, is to keep putting out designs, stories and experiences, and let the encounters happen.

That thinking also shapes how the company approaches artificial intelligence. Pop Mart uses AI for efficiency, such as in customer service and coding, but will continue to trust human judgment for art and understanding human emotions, Si said.

The long game

Pop Land, Pop Mart’s theme park in Beijing, is undergoing reconstruction and expansion.

CNBC

But theme parks may be the company’s most ambitious project. Si called them a “huge dream” for Pop Mart.

Pop Land, located in Beijing, is still in its early stages and undergoing reconstruction and expansion. Its goal is “360-degree immersion,” said Si: live performances and more storytelling to send people home wanting more. Watch videos. Buy products. Fall for them harder.

That diversification is also a hedge. Regulators in China and Singapore have introduced or planned tighter rules on blind box sales, reflecting growing concern about their addictive and gambling-adjacent appeal. Si said the company has embraced those rules.

The geopolitics of cute

Kenny Wong, creator of Molly, one of Pop Mart’s signature characters, working in his studio.

CNBC

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